maandag 16 juni 2014

Dragon's Roar Treasury


Keys:
  • Grondstoffen (GS) 
  • Goud (GP)
  • Magie (MP) 

  1. Farm lvl 2: Grants 300 extra army points
  2. Barracks: Grants 250 extra army points
  3. Docks lvl 3: [3 GS : 1 GP (max 50 GS)], [4 GP : 1 MP (max 30 GP)] en
    [1 MP : 25 GS (max 30 MP)]
  4. Mine: Double GS income/week in square
  5. Lumberjacks: Double GS income/week in wood square 
  6. Archeological site: Random event, gains 4 GP/week
  7. Sawmill: Doubles GS on wood tiles
  8. Goldsmith: Doubles GP from mines
  9. Wizard tower lvl 4: 8 MP/week
  10. Watch tower lvl 1: See 1 square further away
  11. Watch tower lvl 2: See 2 squares further away and during defence battle -> deploy a tower.
  12. Tourist Housing: [5 GS/housing (max 20) -> 1 GP] -> [15 GS upgrade luxurious housing -> 2 GP]
  13. Traps lvl 1: When attacked in this square -> roll for every unit, a 1 result in a -1 movement for the rest of the game
  14. Traps lvl 2: Same as lvl 1 and 1 random unit receives after deployment 2d6 Str 1 automatic hits

voor 100GS en 20GP +1 op save op 1 unit bij dwergen stad

10 Bos vakjes met Houthakkers en Sawmill x 8GS = 80 GS
9 Gras vakjes met Mines x 4GS = 36 GS
1 Gras vakje leeg x 2GS = 2 GS
Totaal = 118GS/week

Archeological site = 10GP
Goldvein + Goldsmith = 16GP
20 luxurious houses  = 40GP
Dwarf city information exchange = 2GP
Totaal = 68GP/week

Wizard tower Lvl IV = 8MP/week


Total:
  • 87 GS (-60GS -> +20GP)
  • 123 GP  
  • 31 MP


vrijdag 13 juni 2014

Chapter 11: Raining Rockets
























After we claimed the beach, burned the dead beasts and gave a propper burial for our fallen brethren, we continued our pursuit after the Skaven that fled the battle earlier. The Beastmen were dead but even a single Skaven alive can still pose a threat, like rats they are hard to kill.
We ventured forth over the grasland with the beach still in sight when we saw an Empire ship sailing away from the island and on the beach soldiers being deployed with some kind of war machine.
"Finaly, something else than Beastmen, Skaven or Undead" I sighed "Alright brethren, let's not make any hasty decisions. Men are always short-sighted and quick to anger". We moved a bit closer until I ordered the troops to a halt.

All of a sudden we saw a projectile being launched from the war machine and came towards us with a whistling sound. It exploded near us and a couple of Lothern Sea Guard were knocked into the air, crashing down a couple of metres away. "Damn them all! To war, my brethren, let them hear the Dragon's Roar"
Inmediately the Ellyrian Reavers took off towards the left flank, getting out of sight from the Handgunners.

Shadow Warriors were already ahead, as usual, and apeared from the forest nearby the Handgunners. They took aim and shot a couple of them down. Sealandir stayed near me, running with the Sea Guard in anticipation of the combat we were going to be having against the Greatswordsmen. A shot could be heard and near me a bullet landed on the ground "Sniper between the Handgunners!" I yelled, hoping the Reavers and Warriors would handle him. They did. Arrows were fired and then the Handgunners were on the run.

Again we saw bright flares light up at their war machine, two projectiles were fired and came with a whistling sound towards us.
We all dug even though a direct hit wouldn't be something you walk away from but as we heard the crashing sounds around, nobody got hurt. Both projectiles missed and we marched onwards towards the Greatswordsmen unit, 20 man strong.
I called upon the High Magic and summoned a tempest above them.
Since I became an Archmage, magic came more easily. A storm formed over their heads and wreaked havoc among their ranks, killing a lot and thus forcing them to run away.

At last we came in charging reach of the war machine with the rallied Greatswordsmen and with one combined charge we ended them.
There were survivors and we are merciful so we sended them with Guards we could spare back to Oriour Dakthai for questioning.

"Gather around, brethren, let's rest for a moment and then continue the hunt after the Skaven! We let no evil walk upon this island! The fate of our mission depend on it!" I almost roared.


Eight battle of the Fantasy Campaign with 500 pts High Elves vs. Vincent van den Berg 500 pts Empire.
Result: Win, Lothern Sea Guard regiment of Renown gained +1 xp and has a total of 5 xp and has gained +1 BS.
Lvl 1 General: Survived, gained +2 xp with a total of 14 xp. Titel the 'Archmage' and +1 weapon skill.