maandag 16 juni 2014

Dragon's Roar Treasury


Keys:
  • Grondstoffen (GS) 
  • Goud (GP)
  • Magie (MP) 

  1. Farm lvl 2: Grants 300 extra army points
  2. Barracks: Grants 250 extra army points
  3. Docks lvl 3: [3 GS : 1 GP (max 50 GS)], [4 GP : 1 MP (max 30 GP)] en
    [1 MP : 25 GS (max 30 MP)]
  4. Mine: Double GS income/week in square
  5. Lumberjacks: Double GS income/week in wood square 
  6. Archeological site: Random event, gains 4 GP/week
  7. Sawmill: Doubles GS on wood tiles
  8. Goldsmith: Doubles GP from mines
  9. Wizard tower lvl 4: 8 MP/week
  10. Watch tower lvl 1: See 1 square further away
  11. Watch tower lvl 2: See 2 squares further away and during defence battle -> deploy a tower.
  12. Tourist Housing: [5 GS/housing (max 20) -> 1 GP] -> [15 GS upgrade luxurious housing -> 2 GP]
  13. Traps lvl 1: When attacked in this square -> roll for every unit, a 1 result in a -1 movement for the rest of the game
  14. Traps lvl 2: Same as lvl 1 and 1 random unit receives after deployment 2d6 Str 1 automatic hits

voor 100GS en 20GP +1 op save op 1 unit bij dwergen stad

10 Bos vakjes met Houthakkers en Sawmill x 8GS = 80 GS
9 Gras vakjes met Mines x 4GS = 36 GS
1 Gras vakje leeg x 2GS = 2 GS
Totaal = 118GS/week

Archeological site = 10GP
Goldvein + Goldsmith = 16GP
20 luxurious houses  = 40GP
Dwarf city information exchange = 2GP
Totaal = 68GP/week

Wizard tower Lvl IV = 8MP/week


Total:
  • 87 GS (-60GS -> +20GP)
  • 123 GP  
  • 31 MP


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