Keys:
- Grondstoffen (GS)
- Goud (GP)
- Magie (MP)
- Farm lvl 2: Grants 300 extra army points
- Barracks: Grants 250 extra army points
- Docks lvl 3: [3 GS : 1 GP (max 50 GS)], [4 GP : 1 MP (max 30 GP)] en
[1 MP : 25 GS (max 30 MP)] - Mine: Double GS income/week in square
- Lumberjacks: Double GS income/week in wood square
- Archeological site: Random event, gains 4 GP/week
- Sawmill: Doubles GS on wood tiles
- Goldsmith: Doubles GP from mines
- Wizard tower lvl 4: 8 MP/week
- Watch tower lvl 1: See 1 square further away
- Watch tower lvl 2: See 2 squares further away and during defence battle -> deploy a tower.
- Tourist Housing: [5 GS/housing (max 20) -> 1 GP] -> [15 GS upgrade luxurious housing -> 2 GP]
- Traps lvl 1: When attacked in this square -> roll for every unit, a 1 result in a -1 movement for the rest of the game
- Traps lvl 2: Same as lvl 1 and 1 random unit receives after deployment 2d6 Str 1 automatic hits
voor 100GS en 20GP +1 op save op 1 unit bij dwergen stad
10 Bos vakjes met Houthakkers en Sawmill x 8GS = 80 GS
9 Gras vakjes met Mines x 4GS = 36 GS
1 Gras vakje leeg x 2GS = 2 GS
Totaal = 118GS/week
9 Gras vakjes met Mines x 4GS = 36 GS
1 Gras vakje leeg x 2GS = 2 GS
Totaal = 118GS/week
Archeological site = 10GP
Goldvein + Goldsmith = 16GP
Goldvein + Goldsmith = 16GP
20 luxurious houses = 40GP
Dwarf city information exchange = 2GP
Totaal = 68GP/week
Wizard tower Lvl IV = 8MP/week
Dwarf city information exchange = 2GP
Totaal = 68GP/week
Wizard tower Lvl IV = 8MP/week
Total:
- 87 GS (-60GS -> +20GP)
- 123 GP
- 31 MP

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